using Tools;
using UnityEngine;
using UnityEngine.UI;

public class TestFileReader : MonoBehaviour
{
    public Text MyText;

    // Start is called before the first frame update
    void Start()
    {
#if UNITY_OPENHARMONY
        var configPath = "test.json";
        var content1 = FileReaderHelper.GetInstance().getFileContent(configPath);
        MyText.text = $"content of file: {configPath}: {content1}";
#endif
    }
}